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mmhud.txt v3
Variable names / description:
game – original colour output by game on screen (with HUD)
a – original alpha used by game for HUD)
hud – original game HUD colour
bg – “main” stream, original game background (everything drawn without HUD)
hudBlack – “hudBlack” stream
hudWhite – “hudWhite” stream
vegas – Output in Sony Vegas.
aeMain – The composition with bg stream, which you probably mainly will want to edit and add effects.
aeGame – Output in Adobe After Effects.
Forumlae:
Don’t forget that we are in _clamped_ RGB space, so you need to take extra care when manipulating the formulae!
game = a * hud + (1-a) * bg
hudWhite = a * hud + (1-a) * 1
hudBlack = a * hud + (1-a) * 0
vegas = ((hudWhite – hudBlack)) * bg +(1-(hudWhite – hudBlack)) * 0 + hudBlack
= (1-a) * bg + a * hud
= game
aeMain = bg
aeGame = (hudWhite-hudBlack) * aeMain + (1-(hudWhite-hudBlack)) * 0 + hudBlack
= (1-a) * bg + a * hud
= game
2016/12/10 --- 作者: Barabulyko
关键词:Barabulyko , CS视频教程 , HLAE教程 , movienations , 初级教程 , 国外教程 , 视频教程